2022 – 2026 · Los Angeles
Epic Games / Psyonix
Senior Rendering Engineer
Fortnite · Rocket League · Rocket Racing · UEFN
- Rendering architecture across UE5, UEFN, SceneGraph and Verse, at both game and engine-core level.
- Engine-level shader pipelines and tech-art tooling adopted studio-wide.
- HLSL and compute shaders, PBR, post-processing, ray tracing (Lumen, DXR); GPU profiling on PC, PS5, Xbox Series X and mobile.






